currently something
pretty good amount of progress today.
shaagnik: writing a class to automate texture mapping
pawel: game works with multiple players and updates positions correspondingly. communication between PlayerInterface and Environment
george: HUD-transforming gl so that the HUD stays on screen
to do next class:
shagee-finish his texture class
george and pawel: integrate networking with multiplayer
Thursday, March 22, 2007
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