pawel - hit detection for blocks works now, the can be in any place with any length width and height (can be used for walls, etc), but for some reason when approached at a certain angle, it switches camera view
shagee - giant sphere for sky? worked on texture looks better. found OVERLAY class for george to make hud rule.
george - made a radar for the hud
Wednesday, May 16, 2007
Monday, May 14, 2007
Thursday, May 10, 2007
Tuesday, May 8, 2007
Saturday, May 5, 2007
Wednesday, May 2, 2007
Monday, April 30, 2007
Thursday, April 26, 2007
WE DID A LOT OF STUFF
today shaagnik worked with some texturing to make it actually work, which it doesn't really still, but we got networking working with three people, and drew them as kinda ugly snowmen (textures are no good). BUT that means we have snowmen moving around (and jumping) and we're also working on getting them to rotate properly, which almost works.
today shaagnik worked with some texturing to make it actually work, which it doesn't really still, but we got networking working with three people, and drew them as kinda ugly snowmen (textures are no good). BUT that means we have snowmen moving around (and jumping) and we're also working on getting them to rotate properly, which almost works.
Tuesday, April 24, 2007
progress
shaagnik: tried new approach to texturing problem
pawel and george: (almost) success! players can now see anyone who joined the game before them, and it will be working perfectly soon
pawel and george: (almost) success! players can now see anyone who joined the game before them, and it will be working perfectly soon
Friday, April 20, 2007
Wednesday, April 18, 2007
Pawel: added a jump function to the game (pressing space should make him jump), still isn't really tested, and then added some basic hit detection (also still untested) its hard to test when the network code isn't quite working
George: still trying to fix all that network stuff. Progress was actually made. The server and host now send and receive new data. It also turned out that using .ready() was not a good idea. But basically data is now sent to people.
Shagee: continued to work on modeling and texturing
George: still trying to fix all that network stuff. Progress was actually made. The server and host now send and receive new data. It also turned out that using .ready() was not a good idea. But basically data is now sent to people.
Shagee: continued to work on modeling and texturing
Monday, April 16, 2007
Shagee: finished the basic website and it has everything it needs to have. He'll make it look better later. He also began texturing the snowman model.
Pawel & George: finally fixed the error where the environment wouldn't recognize changes in player position (which is what we've been trying to fix for weeks). Now there is a new network related problem.
Pawel & George: finally fixed the error where the environment wouldn't recognize changes in player position (which is what we've been trying to fix for weeks). Now there is a new network related problem.
Thursday, April 12, 2007
Tuesday, April 10, 2007
Shaagnik made his class sort of work, but it's pulling the wrong number of vertices so there are lots of holes in the thing.
Pawel and George tried to work on the thing, using a thread to make it work? but it didn't, and then pawel left for orchestra.
George tried to change scope issues, but it didn't work. FIENDS
Shaagnik needs to make the snowman model and the website. update tonight?
Currently Listening: Diego
Currently Feelin': shindiggery? shaagnik's turnin' eighteen! lines form on your face and hands something something EIGHTEEEEN
Pawel and George tried to work on the thing, using a thread to make it work? but it didn't, and then pawel left for orchestra.
George tried to change scope issues, but it didn't work. FIENDS
Shaagnik needs to make the snowman model and the website. update tonight?
Currently Listening: Diego
Currently Feelin': shindiggery? shaagnik's turnin' eighteen! lines form on your face and hands something something EIGHTEEEEN
Thursday, March 29, 2007
Monday, March 26, 2007
Thursday, March 22, 2007
currently something
pretty good amount of progress today.
shaagnik: writing a class to automate texture mapping
pawel: game works with multiple players and updates positions correspondingly. communication between PlayerInterface and Environment
george: HUD-transforming gl so that the HUD stays on screen
to do next class:
shagee-finish his texture class
george and pawel: integrate networking with multiplayer
pretty good amount of progress today.
shaagnik: writing a class to automate texture mapping
pawel: game works with multiple players and updates positions correspondingly. communication between PlayerInterface and Environment
george: HUD-transforming gl so that the HUD stays on screen
to do next class:
shagee-finish his texture class
george and pawel: integrate networking with multiplayer
Tuesday, March 20, 2007
Friday, March 16, 2007
Wednesday, March 14, 2007
Monday, March 12, 2007
Thursday, March 8, 2007
Tuesday, March 6, 2007
Day 4
currently feeling: george-less
currently listening: thanksforinstallingblender by kevin mcgehee
george wasn't here so he did nothing, though he might be programming some networking code at home. also maybe we can host our website on his sever.
pawel learned to keep the mouse centered and has some dodecahedron moving stuff
shaagnik got object files into jogl and that's pretty rad.
pawel is working with some spherical coordinates so the camera can look up instead of just left and right.
shaagnik is making a basic snowman in blender from a tutorial so he can learn some stuff.
-shaagnik
currently listening: thanksforinstallingblender by kevin mcgehee
george wasn't here so he did nothing, though he might be programming some networking code at home. also maybe we can host our website on his sever.
pawel learned to keep the mouse centered and has some dodecahedron moving stuff
shaagnik got object files into jogl and that's pretty rad.
pawel is working with some spherical coordinates so the camera can look up instead of just left and right.
shaagnik is making a basic snowman in blender from a tutorial so he can learn some stuff.
-shaagnik
Friday, March 2, 2007
the code
today we: finished the design documents and began coding
all: finish I&C
all: division of labor
Shaagnik: worked on a 3D modeling tutorial
George: Java networking tutorial
Pawel: keyboard controls, JOGL framework set up
all: finish I&C
all: division of labor
Shaagnik: worked on a 3D modeling tutorial
George: Java networking tutorial
Pawel: keyboard controls, JOGL framework set up
Wednesday, February 28, 2007
Day 2
Currently Feeling: high on progress, low on time
Currently Listening: Daaaaaaaaaaaang by T-Rex and the Utahraptors
today we (mainly Pawel) worked on I&C Diagram... it's almost done
Shaagnik looked into 3D modeling with Blender
Shaagnik filled out the calendar for March
George found a networking tutorial
-George
Currently Listening: Daaaaaaaaaaaang by T-Rex and the Utahraptors
today we (mainly Pawel) worked on I&C Diagram... it's almost done
Shaagnik looked into 3D modeling with Blender
Shaagnik filled out the calendar for March
George found a networking tutorial
-George
Monday, February 26, 2007
Day 1
Currently Feeling: beginningful
Currently Playing: music from the Jazz Joint
this isn't really day one, but this is day one of logging. hooray. this is not the beginning, but it is a beginning (to use a dumb sounding sentence).
Shaagnik was absent, so he did NOTHING
Pawel finished the algorithm
Pawel and George began the Inheritance and Composition Diagram
-George
Currently Playing: music from the Jazz Joint
this isn't really day one, but this is day one of logging. hooray. this is not the beginning, but it is a beginning (to use a dumb sounding sentence).
Shaagnik was absent, so he did NOTHING
Pawel finished the algorithm
Pawel and George began the Inheritance and Composition Diagram
-George
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